Articles | Open Access | https://doi.org/10.37547/pedagogics-crjp-02-10-04

THE ROLE OF GAMING TECHNOLOGIES IN INCREASING MOTIVATION AND THE DEVELOPMENT OF ORAL SPEECH IN THE CLASSROOM ON RFL (RUSSIAN AS A FOREIGN LANGUAGE)

Mashkhura Aminovna Khafizova , Senior Teacher, Department “Uzbek Language And Literature”, Samarkand State Institute Of Architecture And Civil Engineering, Independent Researcher At Samarkand State Institute Of Foreign Languages, Uzbekistan

Abstract

This article reveals the basic concepts of educational technologies and considers games as one of the types of technologies. The article provides a definition of the game, the characteristics of motivation and the needs for game activity. The author presents the basic pedagogical foundations of the organization of game activity. The methodology of the article is based on the effective use of various modern pedagogical approaches, accompanied by game technologies in the study of Russian as a foreign language. The practical significance of the article lies in the possibility of further application of situational role-playing games, both in psychological and pedagogical activities and in the educational process.

Keywords

Motivation, technology, pedagogical technologies,, motives, game technologies,, didactic games, game functions, role-playing games, game activity

References

Mirziyev Sh.M. (2016) We will all together build a free, democratic and prosperous state of Uzbekistan. – Tashkent: Uzbekiston. – p. 39. (Мирзиеёв Ш.М. Мы все вместе построим свободное, демократическое и процветающее государство Узбекистан. – Ташкент: Узбекистон,2016. – С.39.)

Sukhomlinsky V.A. (2019) I give my heart to the children. 1969 Publishing house Conceptual series: Education and upbringing. – p. 320. (Сухомлинский В.А. Сердце отдаю детям. 1969г Издательство Концептуальная серия: Образование и воспитание 2019, с.320)

Bespalko V.P. (1995) Pedagogy and progressive teaching technologies. – Moscow. – p. 344. (Беспалько В.П. Педагогика и прогрессивные технологии обучения. – М., 1995, с.344)

Selevko G.K. (1998) Pedagogical technologies. School technology. – p. 67 (Селевко Г.К. Педагогические технологии // Школьные технологии. 1998, с.67)

Kavtaradze D.N. (2009) Education and play – Moscow: Education. – p. 5. (Кавтарадзе Д.Н. Обучение и игра – М.: Просвещение, 2009. – с.5.)

E.A. Pokrovsky. (1966) Observe and explore for yourself. – Moscow: Enlightenment. – p. 143. (Покровский Е.А. Наблюдай и исследуй сам.М.; Просвещение, 1966, 143с)

Article Statistics

Downloads

Download data is not yet available.

Copyright License

Download Citations

How to Cite

Mashkhura Aminovna Khafizova. (2021). THE ROLE OF GAMING TECHNOLOGIES IN INCREASING MOTIVATION AND THE DEVELOPMENT OF ORAL SPEECH IN THE CLASSROOM ON RFL (RUSSIAN AS A FOREIGN LANGUAGE). Current Research Journal of Pedagogics, 2(10), 17–21. https://doi.org/10.37547/pedagogics-crjp-02-10-04